Here There Be Monsters. Along with the familiar Dogmeat the Dog and Mr. Kill any forged still standing and fast travel to Sanctuary to offload your loot and then fast travel to the debris near the sub. Companion carry capacity can be increased by +10 by acquiring. Sub Here! He has the highest base HP of … 1 Overview 2 List of companions and companion perks 3 Behind the scenes There are 13 companions available to the player in Fallout 4. Slag has three comrades and once the conversation with Jake is concluded, you'll be assailed by the enemy. Where do I find/start this quest? Fallout 4: Here There Be Monsters walkthrough What you get when you cross a kid with a sea monster with a Chinese submarine with Captain Zao with an ICBM. The battle is fought at close quarters and Slag is wearing power armor. Perks gained from companions are permanent. Nov 18, 2015 @ 7:27am Can't find it either, according to Wikipedia the quest giver is supposed to be on the docks behind the Shamrock Taphouse. https://fallout.fandom.com/wiki/Fallout_4_companions?oldid=3402129, Ask him to join after visiting Concord in the quest, Hire him for 250 caps or 200 (Easy speech check), Steal Owned Items (may upgrade to Hack or Lockpick). This applies to every companion except. The mission can be acquired on the dock southeast of The Shamrock Taphouse. Head over to the docks between Harbormaster Hotel and the Shamrock Taphouse down at Boston Harbor. Most companions complain when picking up junk, however, Old Longfellow will praise the player character and even have his affinity raised. Make your way north through the hallway, looting the side rooms. To say Fallout 4 is packed with content and quests would be an understatement. For example, Piper and Nick will turn hostile if a DC guard is killed, while Hancock will turn hostile if a Goodneighbor guard is killed. The upper compartments are mildly radioactive, so use Rad-X to counter it. Hi, if you haven't played this mission I recommend that you do so immediately or just not read this thread. If removing the fusion core from the suit, they may still enter it and never need a fusion core. If this is your initial trip to the Ironworks, don't miss the Explosive Bobblehead. This does not count as a disapproval. Speaking to … Once you’ve achieved max relationship status with Strong, you gain access to his perk which will surely prove to be useful in clutch situations. If a companion has the drilling-sound glitch from an armor workbench or weapon workbenches, allowing them to re-use the corresponding workbench from where the glitched sound is and let them end its use by themselves without interruptions, the sound glitch should stop and be fixed. to locate the machine gun turret and the hostiles ahead and below. (It might also help to assign them guard duty, so they don't go to sleep). According to Bethesda’s Todd Howard, Fallout 4‘s companions are immortal.Which, I suppose, explains how they’ve lasted this long in a post-apocalyptic wasteland. From him, you learn that there is a submarine Yangtze, which you now need to go to. To get a companion out of power armor simply talk to them and there will be a dialogue option to ask them to get out of it. For details, please see the respective articles. To get the homing beacon you must help General Zao fix his Submarine. Piper will complement the player character's ability to find a use for junk but does not gain any affinity. To make a companion not leave the power armor at the settlement, make sure both the power armor and the companion is equipped with a fully charges fusion core. ". They will also differ in attitude when dismissing them or asking them to join. The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-World add-ons. This will not work with Dogmeat. Each companion has an unique perk, which remains active as long as the companion is following the player. Here There Be Monsters Information Objectives. Another fix is to fast travel to a different place and sleep in a bed and return. A German Shepherd without an apparent owner, Dogmeat can first be found at … At Boston Harbor, a small boy named Donny weaves tales of a sea monster lurking in the bay. The Captain can't bring himself to kill his crew but you can. A moderate persuasion check can convince them to give the player character one more chance. One potential fix is to fast travel to another location. Companion's advantages and weaknesses: Cait is very good in combat and additionally, due to the drugs she take, she is more resistant than most other companions. It changes the multiplier by 20% over base, so from 2.0 to 2.4 for ranged and 3.0 to 3.6 for melee sneak attacks - toss in Ninja to get huge sneak attack damage, and for (ranged only) mister sandman with silenced weapons for 6.3x damage. Some companions lose their essential status upon reaching the lowest level of affinity and leaving the player character. If the player character murders an innocent, their affinity with their current companion will drop by 10% and will trigger dialogue with the player character expressing anger and warning them to never do it again. Investing at least one point in the. One must also confirm the companion's desire to re-join after asking. Continue down into the hold where the radiation level is higher. Speak to Donny Kowalski here. He claims he saw a sea monster in the bay. Sometimes one may find the dismissed companion in the settlement sent to without their power armor. This video is unavailable. Once the exterior is cleared, enter the lobby and then open the doors to the forge. Many of the forged carry flamers or other potent weapons and when your presence is detected, some will pursue aggressively. Weapons equipped must also have an ammunition supply, so they must be provided with the ammo type the weapon requires. He gives three beacons to be used wisely. Here There Be Monsters Head over to the docks between Harbormaster Hotel and the Shamrock Taphouse down at Boston Harbor. Positive affinity will reveal some of the companion's background and how they ended up here. He'll excitedly tell the Sole Survivor he has been seeing an eyestalk peeking out of the water off the docks and will remain convinced it belongs to a sea monster, regardless of how the player character may respond. Doing so gives you a homing beacon which will deploy a nuke from Zao's submarine. Note when commanding them to loot containers & bodies they will only grab one item at a time, so one may need to command them repeatedly. Go down the stairs and through the doors at the marker. Take the wooden bridge near the center of the chamber to the opposite side and go up the ramp. Raid the red steamer trunk and take the Saugus Roof Key, the power armor and the Shiskabob sword from Slag's corpse. In contrast, aggressive companions, like MacCready, will only have their affinity raised if they are directly in contact with the enemies together with the player character. It is unknown if the vessel experienced any combat prior to the Great War. Once at or beyond capacity, it will not be possible to give them items any other way. When the companion is dismissed they will return to the designated "home" wearing the armor and will continue to wear it until telling them to exit their power armor suit. When the player activates an elevator that takes them into a different location, all companions will seem to disappear for a short period, and then reappear, although it is still possible to locate them with the reticle. Companion Perk: Cloak & Dagger - Increases Sneak Attack damage by 20%. Companions can be directed and can have more options if they like the Sole Survivor a lot, whether being a human, a synth, a dog, or a robot. Speak to Donny Kowalski here. Watch Queue Queue When reaching hatred, the companion will threaten to leave for good. Companion's unique skill: When traveling with Cait, your action points will regenerate faster whenever your health drops below 1/4 of the basic value. The larger the settlement, the longer or more difficult the search for the lost armor suit may be. When the Great War began, the Yangtze's captain obeyed his orders to fire the submarine's strategic nuclear weapons at their targets. Fallout Wiki is a FANDOM Games Community. Approach Captain Zao … If no settlement has ever been selected, the companion will be sent to their original location rather than a settlement. These quests most certainly vary in size with some being simple fetch and grab while others are much more … © 2021 GAMESPOT, A RED VENTURES COMPANY. Then, in their inventory, press the button to "equip" the item(s). When reaching idolization, the companion will admit to having the player character being their best friend. Should the player character ignore this warning and repeat a murder, companions will permanently leave. When choosing a location to send a dismissed companion, selecting 'Cancel' will not cancel the dismissal, but will instead send them back to the last location they were sent to when dismissed. Go South-East of The Shamrock Taphouse, where behind a small building, on the marina, there is a small boy named Donny Kowalski standing on the barrier. Speak with Captain Zao, who now needs you to retrieve a high yield warhead from a missile that failed to launch. Find a young boy named Donny Kowalski on the waterfront dock southeast of The Shamrock Taphouse. Name is "f*** you." When you first meet Curie, she doesn't look anything like a human being. Here There Be Monsters is a quest in Fallout 4. Find the sea monster; Investigate the submarine; Talk to Captain Zao; Get the dampening rods; Talk to Captain Zao; Get the warhead; Talk to Captain Zao; Install dampening rods; Install warhead; Talk to Zao; Locations. Handy the Robot, new characters like Piper, Preston Garvey, and … The game has a number of temporary companions that will only be available during certain quests. Head to the bridge and speak to Captain Zao, a non-feral ghoul. Humanoid companions can wear power armor without needing a fusion core. : http://www.youtube.com/subscription_center? Around a dozen companions will appear in Fallout 4. Eliminate them and you'll find the Dampening Coil at the marker. This can happen once/day. I’m not sure how or even if the companions react.They might only react to the sub,not Zao.I recommend the channel “FluffyNinjaLlamma”,she makes (made) videos of companions reacting to things so you might find it there. Return to Captain Zao who now needs you to power up the reactor by installing the dampening coil and then the warhead. Use V.A.T.S. Remain under cover in the alcove near the vending machines to snipe the four tough defenders in the large chamber. The content is not described in full detail on this page. Companions can always be commanded to pick up items or loot containers & bodies, even when at or beyond capacity. Jake Finch has taken up with the forged but he is at odds with Slag, their leader. The mission can be acquired on the dock southeast of The Shamrock Taphouse. Here There Be Monsters - Donny Kowalski - posted in Fallout 4 Mod Requests: After playing through a couple of times, it seems sad to leave this kid on his own after completing the quest, Here There Be Monsters. Here There Be Monsters is a side quest triggered by speaking with Donny Kowalski, who's located on the docks behind the Shamrock Taphouse. Once thrown, Zao will launch a tactical nuclear missile from the Yangtze which will land where the beacon was thrown. Some pacifist companions, like Curie and Piper, will still have their affinity raised when asking them to wait while fighting enemies alone in that same area. As you progress through the main quest, you'll eventually have… Nov 13, 2015 @ 11:39pm Here there be monsters? Another fix is to dismiss the companion. The companion can be re-recruited back. Humanoid companions can also be equipped with weapons and armor of choice. By Polygon … It is in the main section of the sub where the crew has devolved into feral ghouls. Proceed on the walkway on the right side and go up the stairwell. The Here There Be Monsters side quest can be started by heading to Yangtze. 'Here There Be Monsters' is my favorite quest in Fallout 4. There is no shortage of adventures to be had and it would be no surprise to find out that you may have missed some of Fallout 4’s more subtle yet entertaining side quests along the way to finding Shaun.. Some companions lose their essential status when dismissed. This is influenced by how the Survivor approaches quests and talks to other people. Watch for hostiles as you go up the stairs on the north side and then turn south on the walkway. Raising or dropping a companion's affinity to a certain amount will trigger a unique dialogue with the player character. Raider; Walkthrough If you explore, you'll find an armory requiring a master level hack of its security door. Accept the task and a marker will appear in the bay about sixty-five meters away. Bethesda's Fallout series has always been a huge hit, most of all for its huge open worlds in games like Fallout 3, Fallout: New Vegas, and Fallout 4. Should the Ripper sound be playing over and over, having the companion use the weapon again may fix the bug. Use the unlocked terminal to open the bulkhead and be prepared to eliminate the ghouls. Here There Be Monsters is a Quest in Fallout 4. Version: 2.0 | Updated: 11/24/2020 Highest Rated Guide. Handy form she isn't much… Windu190. Humanoid companions can be ordered to use. To do so, go to the trade dialogue option and place whatever items the player character wants them to use or wear in their inventory. If you talk to him, you'll get this quest. Most of his stats go to Strength and Agility, and his base HP is also the highest among the scaling companions. If one accidentally dismisses a companion, just walk up to them again and ask them to re-join. If the Sole Survivor fires a weapon in a settlement, any companions present in that settlement will often become annoyed and make backbiting comments on how that is best saved for another time. They will refuse to speak to the player character at first, but after a few days, the companion will be able to travel again. < > Showing 1-9 of 9 comments . Deacon. Boston Harbor; Yangtze; Saugus Ironworks; Enemies. He believes that there is a sea monster in the bay. ALL RIGHTS RESERVED. This does … It is unclear if this is intended behavior. A fix for this is to turn the game off, then reloading the save. hostile towards the player character, dead, etc.). Danse, Deacon, Gaige, and X6-88 are the only companions who can be killed by the Sole Survivor if they're not following the Survivor. It's short, and is actually pretty easy unless you have a lot of trouble with the Forged at Saugus Ironworks. That’s right, you can have a super mutant as a companion. Negative affinity results in disappointed companions asking the Sole Survivor to change their ways. This guide features walkthroughs for the following sidequests: Here There Be Monsters; Kid in a Fridge; Long Road Ahead; Here There Be Monsters. Two large pepperoni and a calzone. The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-Worldadd-ons. In her original Mr. Resh's GNARLY Unbogus Fallout Overhaul Patches - VIS-G - AE - UNPCs - etc. All of them except for Dogmeat will react to the player's decisions with either approval or disapproval. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Here There be Monsters question. Take your favorite fandoms with you and never miss a beat. Watch for ghouls and kill the tough glowing First Mate near the marker. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Strong is a super mutant in Fallout 4 and you can totally get him as a companion. If you head east of Harbormaster Hotel or SE of Shamrock Taphouse, you'll come across a kid named Donny in an old boat house. Strong. Swim to the Yangtze. Companion’s perk is active regardless of the distance between the player and his companion. It is impossible to complete the main story of Fallout 4 and keep all companions (so if one wants to get all companion perks a few must be done before completing the main quest). Companions will give different thoughts and relationship statuses depending on their relationship with the player character. They do, however, remain protected like other settlers and cannot be killed by NPC attacks (only by the player or their active companion or related action). In the other hand, you can also start this quest by swimming to the marked location. Fallout 4 Side Quests. Here There Be Monsters. All companions have a carrying capacity of 150, except Strong with 200, and Danse with 210. Fast travel to the nearest station to Saugus to begin the assault on the heavily defended facility. The sub has no power and he requests your help in retrieving a dampening coil, which can be found at the Saugus Ironworks. Would anyone be able to make an override (FO4Edit) to either make him a companion (which I would prefer, as a sort of replacement for Shawn) .. or at least make him where … Sometime before the Great War, the Yangtze was sent on patrol along the U.S. Atlantic coast with a payload of six strategic nuclear SLBMs and an uncertain number of tactical nuclear missiles and torpedoes. Even weapons that use the same ammunition as a companion's default weapon must have ammunition supplied. Swim through the radioactive water where you'll find a submerged hatch giving access to a Chinese sub called the Yangtze. While they possess remarkable skill and are fully capable of hitting even moving targets with astounding accuracy, they are completely oblivious of any collateral damage they might inflict on allies caught in the blast radius, the Sole Survivor included. Exit and use the key to gain access to the roof. 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